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Why make it simple when we can make it complicated?

Exception.jpg Observation: Most people (e.g. "designers") have a natural tendency to make things complicated. Why? Mostly for the next two reasons:

1. They don't really know the intended users of their website/application/product. They do what I call "suppository design": design that is purely based on suppositions, misconceptions or false perceptions.

2. They focus on extreme cases, those that occur less than 20% of the time... but those on which we'll spend 80% of our efforts and budget. Usually, extreme-case obsessed designers say something like: "One time, I had this case where..." or "We once had this client who...". Okay. Okay. It did happen... but probably only once in years! This is not a good reason to sabotage a simple solution.

Well, I really think I'm becoming more and more a disciple of John Pawson and John Maeda... or maybe it's just common sense!

Walls as a problem-solving space

I taught UX design from 1993 to 2006 at Université Laval in Québec city and sometimes, when I'm really lucky, former students take the time to write to me. That's what Jacinthe Croisetière did. She works as project manager and lead graphic designer at De Marque. Here is her message (translated and edited):

Hi Daniel,

Here is the "tapestry" that I installed on the wall of our office for our most popular application Typing Pal. I drew the navigation map using Inspiration, and had it printed on a huge poster (you can also see some personaes on the right).

Typing Pal Poster

This poster had a real impact. Beeing displayed in the corridor leading to the coffee machine, people stopped by, started discussing... and came with great ideas and solutions about certain problems.

I just practiced what you taught me at university... and it worked! So far, I had only positive reactions about this shared-space approach. Thank you!

Jacinthe Croisetière